๐ข๏ธ โ ๐ โ โ๏ธ โก๏ธ
๐ What you need
- a small DC motor from a broken toy car, fan or CD player
- a battery holder or two AA cells, plus wire or foil strips
- a cut-open jerry can or strong plastic bottle, caps for wheels, tape, and an adult nearby for cutting
โ Do this
- SAFETY FIRST: only small batteries โ AA or AAA. Never mains electricity, never a car battery, never a charging cable cut open. Ask an adult to do the cutting.
- Touch the motor's two wires to the two ends of the battery. It spins. Now swap the wires over. It spins backwards โ point at that. You just learned how a robot reverses.
- Cut the jerry can into a low open boat shape. That is your chassis. Fit your bottle-cap axles from module 2 underneath.
- Tape the motor at the back so its shaft touches one wheel, or push a cap onto the shaft to make a drive wheel. This takes fiddling. Fiddling is the job.
- Twist a wire loose so the rover stops, twist it back so it goes. That loose wire is your switch.
- Let it run across the yard. It will veer. Measure how far it goes before it leaves a straight line โ write the number on the can.
๐ก Why it works
You now have all three robot parts in one object: a body (the can), an actuator (the motor), and a control (your wire switch). Swapping the wires reverses the motor because you reversed the direction of the current โ real robots do that with a little circuit instead of your fingers, but the trick is identical. It veers because no two wheels ever grip quite the same, which is why real rovers constantly correct themselves.
๐ฅ Challenge
Make it go straighter without buying anything. Try heavier at the front, wider wheels, or a small trailing stick at the back. Measure before and after.
๐ New words
motorthe part that turns electricity into spinning
chassisthe body frame everything else is attached to
circuitthe complete loop electricity travels around
๐ป
Rover Rigger
Tap when you have finished this module.