๐ป ๐ฝ๐ฝ โก๏ธ ๐ฏ ๐ธ
๐ What you need
- your rover from module 7
- a load to carry: maize cobs, stones, a small tin of water
- chalk or a stick to mark a course, and the shared phone for one photo
โ Do this
- Mark a start line and a finish line about five big steps apart. Mark them properly โ a real test needs a real course.
- Run 1: empty rover. Time it and write the time on the jerry can.
- Now load it. Add weight until it stops moving, then take one item off. That is your rover's maximum load โ find the real number, do not guess.
- Improve ONE thing: bigger wheels, motor mounted tighter, load moved forward. Change one thing only, or you will never know what helped.
- Run the loaded course three times. Write all three times down, including the bad one. Three honest numbers beat one lucky number.
- Take one photograph: rover, load, course and you. Then explain to somebody, in under a minute, what each part does and what you would fix next.
๐ก Why it works
You just ran a proper engineering test: a fixed course, a baseline measurement, one change at a time, and repeated runs. That method is the same whether you are testing a cardboard rover or a machine that hauls sacks in a warehouse. And your list of what you would fix next is the most valuable thing you made today.
๐ฅ Challenge
Race a friend's rover โ but score it on load carried, not speed. The slow strong one usually wins, and that surprises everyone.
๐ New words
payloadthe load a machine is built to carry
testa fair try, repeated, with the numbers written down
๐๏ธ
Rover Captain
Tap when you have finished this module.